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1. {Request} Objective game mode - in Feedback/Requests [original thread]
Lol, I'm not sure if you're trolling, but Skirmish/Domination are exactly what you're asking for. There isn't a timer per se, but you effectively need to hold the objective for a longer interval than the opposing force. And there are alternate vic...
- by Kadar Saeleid - at 2013.08.14 00:16:00
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2. [FEEDBACK] Where's our bar? - in Feedback/Requests [original thread]
Social common areas would be spectacular, all the best MMOs have 'em, why not Dust?
- by Kadar Saeleid - at 2013.08.14 00:06:00
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3. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
I can't support this idea any more. Nothing confuses me more than getting killed by a MD at < 5m and not having the other guy die as well. A minimum arming distance would still reward accuracy in CQC ranges while reducing the noob-tube grief su...
- by Kadar Saeleid - at 2013.08.13 16:22:00
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4. the real problem with explosive weapons - in Feedback/Requests [original thread]
Actually there are a few minor problems with easy fixes. I killed a few people with a mass driver at 1 m distance and didn't die, which was awesome, but not very realistic. Even a flaylock (pre-nerf) would hurt a lot at that range. Maybe this shou...
- by Kadar Saeleid - at 2013.08.03 17:43:00
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5. Training - in Feedback/Requests [original thread]
FraggerMike's got the right idea; if it enters Dust, this is how it should be implemented. It might even tie in well with a Corp hub, but I don't think one is necessary without the other. This is a great way to build unit cohesion and camaraderie ...
- by Kadar Saeleid - at 2013.07.24 12:58:00
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6. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
You might be onto something there. Until the MCC commander is implemented, the squads sniper can make for an effective squad lead. Kind of situational, but I can see several scenarios and several maps where it can go well.
- by Kadar Saeleid - at 2013.07.24 12:37:00
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7. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
Tips? I'm no dedicated sniper, but my best matches as one, and my favorite in-game snipers are defined by a few basic rules: 1. Don't skyline yourself . Basically, be aware of your silhouette standing out when you are viewed from a lower elevati...
- by Kadar Saeleid - at 2013.07.24 05:52:00
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8. [REQUEST:] Hierarchic voice chat for corp battles - in Feedback/Requests [original thread]
Free bump
- by Kadar Saeleid - at 2013.07.23 14:34:00
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9. More incentive to play a support role. - in Feedback/Requests [original thread]
Love it. The world needs more Logis, let's sweeten the deal for them, huh?
- by Kadar Saeleid - at 2013.07.23 14:27:00
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10. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
While I disagree with most of what Spirit Charm said, I do like the increased magnification on the optic. I wouldn't have a huge issue with a very small damage buff if it weren't for the fact that the red-line effectively forces you to play th...
- by Kadar Saeleid - at 2013.07.23 14:16:00
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11. Logistics LAV variant: Mobile Supply Depot - in Feedback/Requests [original thread]
Spectacular idea. I can't keep track of how many times my team has beaten the reds out of the city, and their last act of retaliation before regrouping is to take out the depot. Would love to have an alternative that had all the uses of a normal s...
- by Kadar Saeleid - at 2013.07.18 16:12:00
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12. [IMPERATIVE FEEDBACK] CCP you HAVE to fix this - in Feedback/Requests [original thread]
I really like the idea of the combat simulators, because it gives corporations the means to be more invested in their members. It even sounds like something you'd find in the lore. Giving us an area where we can train our guys in small unit tactic...
- by Kadar Saeleid - at 2013.06.29 19:47:00
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13. [REQUEST] Militias, bonuses, loyalties. CCP, GIVE ME A GLANCE PLEASE! - in Feedback/Requests [original thread]
Sounds like a great idea to me.
- by Kadar Saeleid - at 2013.06.21 08:17:00
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